The Artist is late

Well, laziness and technical problems aside, I am going to finally make the promised update :) First, Fil coded a lovely shadowing system which allows us to change the atmospheres of our maps very easily. Here are some screenshots of the same building with different colored shadows for different times and moods:

I also have been working on the running animations for one of the characters:

With these and a few more animations, combined with Fil's wonderful new Z-sorter testing and movement engine, it will not be long until we have a fully capable character for our tests. Moving demos are just around the corner!