Initial UI designs


Apologies, I don't speak French - maybe Fil will be nice enough to translate this.

I'd been asked to do some designs for the UI for Partisan, and having seen the nice work that had already been done, I was happy to help. None of this is more than preliminary, I don't believe Adarias has seen any of it yet, but Fil's asked me to post what I've done.

Below are basic storyboards for one interaction path of the UI. They detail a user opening the interface, and follow him as he changes the sword that he has equipped. Ideally, other paths of the UI would function in a very similar way.

Red represents user input, blue represents a selected item in a static state.